Real-time Shadow Using a Combination of Stencil and the Z-buffer

نویسندگان

  • Hoshang Kolivand
  • Mohd Shahrizal Sunar
  • Mat Jusoh
چکیده

In this paper we describe a real-time shadow generation with volume shadow algorithm in virtual environment that is illuminated by light sources with possibility to move separately. This algorithm uses the combination of stencil and Z-buffers to generate shadow volume. It is simple to understand and implement. We have significantly improved and implemented recent techniques that are used in shadow volume algorithms using stencil buffers especially in order to recognize silhouette, reduce the number of shadow polygons and also redundant length of each triangles that makes the volume shadow. This work may be applied in commercial games or other virtual reality systems.

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تاریخ انتشار 2011